All players must be registered prior to playing any games

Allow 1 week for registration
  • 1 hand touch only (no slapping, punching, pushing, kicking etc...)
  • teams will provide own game (must be official CFL/NFL ball) NO rubber balls
  • 50 minute game running time(2 x 20 minute halfs and 5 plays each half)
  • 3 minute break in-between halves
  • 6 players aside (includes quarterback) but teams may start game with 5 players
  • 4 downs for the field, must complete all four downs (no kicking/punting plays)
  • If ball hits ceiling, dead ball and loss of down
  • running back does not have to set up in the backfield
  • If opting for a running play, running back may be any player on your side of scrimmage.
  • 4 loud steamboats and rush, REFEREES WILL COUNT STEAMBOATS IN ALL GAMES
  • once 4 steamboats is counted, counter and other defensive players may join in the rush
  • 1 foot inbound on all catches = completion. (Primary foot must inbound first)
  • 6 points for a touchdown
  • 1 or 2 points for a convert (Convert must be another play, either passing or running)
  • 2 points for a safety
  • Fumbled balls are dead balls
  • Fumbled after reception, ball is dead at the place of fumble
  • Fumbled snap - ball is dead, loss of down
  • All teams must have matching base uniforms (T-shirts allowed)
  • All uniforms must be numbered
  • ID must be carried in case of protest
  • Any team protesting a game must do so in writing within 24 hours and submit a non-refundable $50.00 deposit
  • Only turf and running shoes may be worn
  • TEAMS WHICH FORFEIT GET A GAME $100.00 FINE
  • Mercy rule Game is deemed over when a team is winning by 30 or more points with 2 min. left in the game
  • If a team is winning by 21 points or more at the end of the second half the last 5 plays will not be played
  • plus/minus will only apply after head/head has been applied or if teams did not play each other
  • Any diving with the ball to avoid a touch will be placed at the spot of the dive
  • Any lowering of the head top avoid a touch will result in a dead ball at the spot of the lowering
  • Each team responsible to pick up own ball, if delay in retrieving ball 20 second count will commence
  • If opting for a running play, running back may be any player on your side of scrimmage
  • running back does not have to set up in the backfield
  • Steamboats count begins once the ball is lifted off the ground by centre, regardless if quarterback calls hu
  • offside by the counter occurs when any part of the body is over the line of scrimmage
  • Who ever receives snap is deemed the quarterback. Quarterback can scramble but cannot cross the line of scrimmage, if he/she crosses the line of scrimmage, play is whistled dead and loss of down
  • Steamboat counter must be within 5 yards of line of scrimmage. When near end zone, steamboat must be no further back than goal line. Once 4 steamboats is counted, counter and other defensive players may join in the rush
  • deflections or tipped balls which are caught are dead at point of deflection
  • out of bounds sidelines – if an offensive player is pushed out of bounds player is still eligible, if player goes out of bounds on his/her own player is ineligible for for catch or play = loss of down if caught by ineligible player.
  • rear end zone line is not live (in play) unless resulting in a catch play
  • No spikes or cleats to be worn
  • Penalties

  • 1 hand touch only (no slapping, punching, pushing, kicking etc...)
  • taunting – There will be no taunting of opposing players = 5 yard penalty
  • spiking – any spiking of the ball at any time = 5 yard penalty if spiking occurs after a touchdown the offending team will be penalized 5 yards on the convert
  • No swearing/threatening at officials or opposing players = loss of down + series ejection and or game ejection. + 15 yard penalty
  • ANY PERSON STRIKING DIRECTLY OR INDIRECTLY OR THREATENING AN OFFICIAL OF THE UTFL WILL BE SUSPENDED FROM THE LEAGUE INDEFINITELY. NO IF’S AND’S OR BUT’S
  • delay of game = 5 yard penalty loss of down
  • defensive holding = down over and 5 yard penalty
  • offensive holding = loss of down and 5 yard penalty
  • defensive pass interference = down over and ball spotted at the spot of the foul
  • offensive pass interference = loss of down and 5 yard penalty
  • tackle = Game Ejection and 15 yard penalty
  • 2nd right to the ball: Any player has second right to a ball after being tipped or deflected
  • a player who interferes with another player, ie grabs hands or in someway prevents a player from catching a tipped or deflected ball is guilty of Pass Interference when the ball remains catchable
  • penalty Catchable Balls: Defence = pass interference at the spot of the foul and repeat down. Offence=5 yard penalty and loss of down. Non Catchable Balls: Defense 5 yard penalty and repeat down. Offense 5 yard penalty and loss of down
  • aggressive hand or body contact either before or after a reception (co-incidental contact allowed, both players going for the ball) = 15 yards down over and completed yards
  • aggressive Pushing out of bounds = 15 yards down over and completed yards
  • when player with the ball is running with the ball, team members cannot interfere with play, no hand blocking or impeding allowed
  • any defensive rough play or flag against the receiver in the end zone is an automatic touchdown or convert
  • any offensive rough play in the end zone is a loss of down & 5 yard penalty or loss of attempt at convert
  • any additional rough play or roughness not mentioned above is at the discretion of the official. Offending player(s) will be cautioned and/or removed from the game and/or face possible suspension. (Game ejection = $20.00 fine)
  • fighting any person(s) fighting, automatic game ejection and banishment from the league as well as monetary team fine of $500.00
  • a breach of any of the above deemed to beaggressive by an official, can be followed up by game ejection of the player(s) or team from the game and/or banishmentfrom the league
  • Extra Points or Overtime Penalties
    Any Offense Penalty in the end zone - loss of play - NO REPEAT
    Any Defense Penalty in the end zone - automatic point(s)
    Any offense or defense penalty outside the end zone will be penalized applicable yards and repeat down
    Referee abuse:
  • Verbal Player outbursts (before, during or after played games) directed at the referee but not limited to in a derogatory, condescending, badgering or swearing commentary will result in the following:
  • 1st. occurrence in UTFL season
    Game ejection 2 game suspension $20 team fine.
    2nd. occurrence in UTFL season
    Game ejection Season suspension with review $100 team fine
    *Note* 3rd occurrence in UTFL Lifetime
    Game ejection Indefinite suspension $500 team fine
  • Verbal player outbursts (before, during or after played games) directed at the referee in a threatening or intimidating manner will result in the following:
  • 1st occurrence in UTFL lifetime
    Game ejection Season suspension with review $500 team fine.
    2nd occurrence in UTFL lifetime
    Game ejection Indefinite suspension No review $1000 team fine
    3) ANY PERSON STRIKING DIRECTLY OR INDIRECTLY AN OFFICIAL OF THE UTFL BEFORE DURING OR AFTER PLAY WILL BE:
    Indefinite suspension No review Pursued criminally $1000 team fine
    By participating as a player or member of any team in the Ultimate touch football league, you accept and abide by the rules stated above